Yuva All Stars Championship 2025, Haridwar
The game of Kabaddi will be governed and played under the following rules of Yuva All Stars Championship
PLAY FIELD
- The Game of Kabaddi will be played on a Synthetic Ground (Hereinafter called as KABADDI MAT) or on soft soil surface.
- The specifications of the KABADDI MAT are as follows: Japanese Synthetic Rubber+ Ethylene Vinyl Acetate 25 to 30 Shore a Thickness 25 mm to 40 mm
- Proper carpeting should be done beneath the MAT before laying the MAT.
- The desirable ground Size should be 20x20 Meter but not less than 17x18 meter (where 17 is vertical)
- Field of Play Measurements Men 13x10 meters
- Terminologies of Field of Play (FOP)
- Boundaries :- The lines on the four sides of the play field are known as the boundaries (AB, BC, CD and DA). All lines will be of 3 to 5 cm width and will be the part of the FOP.
- Lobbies :-The area on both the vertical sides of the playfield measuring one meter in width x length of the FOP are known as the Lobbies. Lobbies will become part of Play field once touch/struggle starts
- Sitting Block: The sitting block for our players and extra players will be at a minimum distance of 2 metres from the end lines. The sitting block of out players and extra players should be separated from each other. Position of the sitting Block will be predefined by the Competition/ Tournament Director and / or Technical Delegate.
- Mid Line :-Horizontal line that divides the play field into two halves is known as the mid-line.
- Half :-Each half of the play field divided by the mid line will be known as half.
- Baulk Line :- The first parallel line from midline towards the end line in each half is called the Baulkline and will measure 3.75 m from the Mid line.
- Crossing of Baulk line:-Baulk line is said to be crossed when any part of body of the raider is in contact with the ground between the Baulk line and the End line of the opponent's half, at the same time any part of the raider's body should not have contact with the ground between the mid line and the Baulk line.
- Bonus Line :- The line parallel to the Baulk line towards the end line in each half is known as the Bonus line. The distance between the Bonus line and Baulk line will be 1 meter.
- Crossing of Bonus line:- Raider is said to have crossed the Bonus line when Bonus Line He comes into contact with the ground between the End line and Bonus line, at the same time any part of his body should not have contact with the ground between the mid line and Bonus line.
PARTICIPATION CRITERIAS
AGE- Teams can have 2 players out of the 20 member squad who are above 23 and below 25, cut off date of birth - 31st March 2000. / 1st January 2002/ 31st March 2002
- All other players must be under the age of 23 for the Yuva Kabaddi Series Edition 11 Yuva All Stars Championship, cut off date of birth - 31st March 2002.
- Players born in 2002 and who have played the Yuva Kabaddi Series in 2024- including Yuva Kabaddi Series Edition 11, to accommodate for all the schedule changes that the event has seen.
- I.e players born on or after January 1st 2002 and have played YKS in 2024- including YKS Edition 11, will be allowed to participate in the Yuva All Star Championship- all the other guidelines remains the same
List of documents that can be produced for Age & Identity verification- Copy of the Passport, Aadhar Card
- DOB certificate (from city council/municipality/any local self government body)
- DOB (as in Nationality Certificated)
- Driving license/ Voter Identity card/ Aadhar Card
If any player of the team is found guilty in age, the concerned player will be debarred for a period of 1 year from playing in Yuva Kabaddi Series
WEIGHTPlayers with weight up to 85kg will be allowed to participate in the tournament at the time of weighing.
- Weighing of players will be done in a transparent way in front of the jury.
- The Jury will consist of selected referees and one/two members from the organising committee
- It is compulsory for all team coaches/managers/assistant coaches to be present during the weighing process
- Any complaint regarding the weighing will only be considered if the Head coach/ Team manager is present during the weighing process.
- The Weighing process will be done in a very strict manner- The weight limit of 85Kgs will not be compromised for any reason
- There will be no Weighing for players who are coming back after leaving the tournament premises for a break, if they have already completed their entire registration process in the venue.
- Players will be allowed to play on the same day of weighing given that the weighing is completed two hours before the match start time.
OTHERSPlayers who are employed with Railways, Services, ONGC and similar organizations will be allowed to participate in the tournament only with a validly signed NOC from their employer, or any person they have entered into a contract with. The responsibility to ensure adherence here is with the Player.
TERMINOLOGIES OF GAME
- Chant :- The repeated and clear chanting of the approved word "KABADDI" while raiding will be called 'Chant'.
- Raid :- When the Raider enters the opponents half with a chant to attack, it is known as Raid.
- Raider :- The player who enters into opponent's half with chant is known as 'RAIDER'. The raider must begin his cant before he touches the opponent's half.
- Defender :- Every player in whose half the raid is being made will be called as Defender.
- To put out a Defender :- If a raider touches a defender without the breach of rules of play or if any part of the body of a defender touches any part of the body of the raider and then the raider touches his own court with cant through the midline, the defender is said to be out.
- CATCH :- If the defender or defenders hold the raider without breach of rules of play and keep the raider in their half and do not allow him to reach his own half until he loses his cantor the Referee / Umpire blows the whistle or 30 seconds of the raid are over, is known as holding the raider or CATCH.
- To reach Safely :- If the raider touches his own court while returning from a raid with any part of the body through the mid line without breach of rules with cant and within 30 seconds, he is said to have reached his own half safely and the raid is over.
- TAG (Touch) :- When the raider touches the defender or defenders by any part of his body or even the clothing, shoes or any other outfit, is Called a touch (TAG). After touch the lobbies become part of the same half FOP.
- Struggle Raid :- When the defender or defenders come into contact with the raider, it is called struggle. After struggle the lobbies become part of the same half FOP.
- Empty Raid :- When the raider crosses the Baulk line of the half of the opponent team during the raid at least once and reaches his half with cant without scoring or losing a point, it is known as Empty Raid.
- Productive / Successful Raid :- A raid in which a point is scored by a raider will be called a productive/successful raid.
- Pursuit :- When a Defender rushes into the opponent's half chasing the returning raider with a view to touch (TAG) with cant and without breach of rules, it is called as pursuit. Pursuit is not allowed in Touch and struggle.
- Super Tackle :- If a raider is caught/ self out / declared out, when there are 3 or less than 3 defenders defending on half is called a Super Tackle. Suspended players will not be considered on court.
- DO or Die Raid :- The raid after 2 empty raids by a team is called the 'DO or DIE RAID'. The Raid count after the half time will restart from 1.
- All Out :- When a team manages to put the entire opponent team out and none of the opponents are entitled to be revived then that team scores All OUT .Two extra points for All OUT will be awarded in addition to the points scored in the raid.
- All suspended players will be deemed present on ground (FOP) in bonus , and in supertackle situations also suspended players will be considered on ground.
DOPING
- There may be random Dope tests conducted during the tournament for players
- Players are expected to cooperate with the organisers for blood draws, urine samples, etc
- If any player is found guilty of Doping, the player will be banned for 3 years from participating in any YKS tournaments
RULES OF PLAY
- The team that wins the toss will have the choice to elect either raid or the court/half.
- In the second half of the game, the sides of the play field will be changed.
- The team which defended in the first raid of the first half, will start the game with a raid in the second half of the game.
- The game in the second half will resume with the same number of players, as they were at the end of the first half.
- The last raid of each half of the match will be allowed to be completed even after completion of the scheduled time as mentioned above.Review will be available if they have.
- A player will be out if any part of his body touches the ground outside the boundary. The line umpires will take out such players at once. The Line umpire will declare such players out by calling out their jersey numbers. No whistle will be blown as the raid may continue.
- If such player resists going out of the ground or challenges the decision of theLine umpire or misbehaves or forcefully involves himself In the game will be shown an appropriate warning card as deemed fit by the referee.
- If a defender or defenders who has / have touched the ground outside the boundary (as per rule 5), hold a raider, the raider will be declared NOT OUT. The defender or defenders who have gone out of bounds only will be declared out.
- In do or die raid if line umpires declares a defender or defenders self out still the raider has to continue his raid until a result because, if the defending team has taken a review and review gets successful then the raider will get declared as not out if he won't take any other point and re raid will be given by the official. After line umpires decision if super tackle situation occurs and raider got super tackled then defending team will get 2 points but in review from self out defenders any one declared as safe and defenders count get more than 3 then it will not count as super tackle and defending team will get only one point and raider is out.
- During the struggle/touch a player will not be out if any part of his body touches the ground outside the boundaries but keeps contact with the play field.
- It is mandatory for a raider to cross the baulk line once during an empty raid , and if he fails then he will be declared out.
- Lobbies can be used to reach your own half by the players after the successful raid / struggle/touch is over.
- If a raider raids out of turn, the Umpire or Referee will order him to return to his half and Technical point awarded to the opponent team.
- Not more than one raider will enter the opponent's half at a time, if More than Oneraider enters the opponent's half at a time, the Umpire or Referee will order all such raiders to return to their half and a technical point will be awarded to the opponent team. Re-raid will take place by the same side.
- After a raider has reached his half, the opponent has to start their raid within 5 Seconds. In case the raider fails to start his raid within 5 seconds, a technical point is awarded to the opponent team. The chance of a raid remains intact.
- If a raider, while in the opponent's half loses his cant, will be declared out.
- When a raider is held, the defenders should not deliberately Stifle his cant by shutting his mouth, Tackle violently which may lead to injuries, do any type of scissoring, use any unfair means to keep the hold. If Done then will get a warning card as deemed fit by the referee, and the raider will be declared as safe and defender declared as out.
- If a raider does not score or lose any point or takes more than 30 seconds during the DO or DIE RAID, the raider will be declared out.
- During the course of the raid none of the defender(s) will touch the raider's half.In case any defender(s) touches the raider's half before completion of the raid they will be declared out and the opponent team will be given that many points.
- If a defender(s) who is/ are out, holds a raider or helping to hold the raider, then the raider will be declared NOT OUT and the defender(s) who touched the raider's will be declared OUT and will be called as Defender involved in struggle
- If any raider touches the lobby without touching any defender, he will be out and if after that defender went to the lobby, the defender will be safe.
- When a team manages to put the entire opponent team out and none of the opponents are entitled to be revived, then that team scores ALL OUT. Two extra points for ALL OUT will be awarded in addition to the points scored in the raid. The play continues and all the players who were out will enter in their half within 15 seconds. If all out team fails to enter their own half then the referee or umpire will award one technical point for absence from the ground to the opponent team. If the team fails to enter within one minute, the team will be scratched from the match and the match will be awarded to the opponent.
- If a raider is coached, guided or in any way instructed by one of his own side During the raid, the Umpire or Referee may issue a warning card to the culprit.
- A Player or players who are out will be revived in the same order as they were put out.
RULES OF MATCHES
- Playing:- Minimum 10 players and maximum 12 of both teams need to be present at the reporting time of every match and if any team fails to do the same, then the organising committee will take necessary action. Teams will have to submit a squad list to the OC at least 120 minutes before the scheduled time of the Match. The match will be of 40 minutes duration till the end of the tournament
- If both teams fail to report to the mat as per the reporting time- the match shall be abandoned.
- If a match which is not part of The Play off Round and Head to Head ends in a tie at the end of the match both teams will be awarded equal points.
- Bonus Point
- The Bonus line will be applicable when there are minimum 6 defenders in the court.
- One point will be awarded to the raider when he crosses the bonus line. If, the raider after crossing the bonus line is caught, the opponent team will also be awarded one point. The Referee/Umpire will award the bonus point after completion of such raid by showing thumb upwards towards the side which scores.
- If the raider while crossing the bonus line is caught then a point will be awarded to the defending team & No Bonus point will be given.
- The raider after crossing the bonus line if he puts out one or more defenders, he will get the number of points scored in addition to the bonus point for crossing the bonus line.
- The raider has to cross the bonus line to score the bonus point before touching the defender(s) or before he is caught by the defender(s). The raider will not be awarded bonus points if he crosses the bonus line after a touch/struggle.
- There will be no revival for bonus points.
- If player/players are suspended temporarily or disqualified from the match, then the team will play with less number of players. Such players will be counted as on the field to award Bonus points.
- Review
- Teams will have 1 review per Match, successful reviews will carry forward till the end of the match.
- In the playoffs teams will have 1 review per half and will not get carried forward to the next half.
- All reviews will have to intimated to the on ground referee within 5 seconds after completion of the raid
- Timeout
- Each team will get 1 time out of 30 seconds each in the half, which can be used at any time during the 20 minutes of each half. And the timer will be paused during timeout.
- During the time out the players on ground will not leave their half of the play field, any violation will attract a technical point awarded to the opponent team.
- Official Time out can be taken by the Referee/ Umpire in the event of any injury to a player, interruption by outsiders, re-lining of the ground or any such unforeseen circumstances. Such a time out timer will be paused.
- There will be a strategic time out of 1 minute duration at the 13th Minute of the 2nd half.
- Substitutions
- There will be 5 substitutions that will be allowed during a match using a coin system. Once the Substitution coins are exhausted only then medical substitution will be allowed by the referee.
- If Substitution coins are remaining, Medical substitution will be done using the coins. Substituted Players can be re-substituted, if a medical substitution is done without coins then the player can not be re-substituted.
- Substitution is not allowed for out players and suspended players.
- The player to be substituted should stand in the designated area with the permission of the Assistant Scorer in advance.
- The referee/ Umpire will permit the substitution after the completion of the raid at an appropriate time at his sole discretion.
- Teams can do substitutions in half time without coins.
- IMPORTANT: The technical committee will decide the time of first substitution and they will inform the team coach/ Manager before the toss.
- Time Match
- If a head to head match and Play off match ends in a tie after 40 minutes of play, there will be an extra time section- 3 minutes of 2 halves with 1 minute of half-time break
- The team which raided first in the match will start the raid in the Extra Time.
- The Extra Time will start with 7 players on the mat for both teams, both teams will get fresh 3 substitutions during the extra time, each team will get 1 timeout during the 6-minute extra time, teams will also get one Coach Consultation in each half during the extra time, and will get 1 reivew for the 6 minutes of extra time.
- If the extra time section also ends in a tie- the match will move on to a 5-raid format-where both teams need to pre decide the order of 5 raiders coming in to raid with same team players.
- The team which raided first in the match will start the raid in the 5-5 Raid format.
- The Baulk Line will be considered as Bonus line and no defenders will be deemed out of the mat. In 5-5 raid format, if any pre-decided raider got injured before his chance of raid then 1 from the remaining 2 players will get a chance to raid.
- During the 5-5 raid format if player/players are suspended temporarily or disqualified from the match, then the team will play with less number of players. Such players will be counted as on the field to award Bonus points.
- If the 5-5 raid format also ends in a tie. The match moves on to Golden Raid
- Golden raid- there will be a toss for golden raid. Then the winner of the toss will get to Golden Raid. If the golden raid also ends in a tie, the opponent team will get the chance to raid.
- Even if there is no result after Golden raid chances to both teams then the winner will be decided by the Toss.
- The teams will have 1 fresh review for the 5 Raid format- which can be carried forward to Golden Raid as well.
- The organizers reserve the right to modify/introduce/remove any rules during the course of the tournament and it will be intimated to the teams in advance.
- Coach Consultation
- Each Team will be allowed 6 times (3 times per half) consultation to Coach during the Match; wherein the Coach can guide the Teams without stoppage of play (“In-Play Coach Consultation”). The Match clock will continue during such consultations.
- The operating procedure for In-Play Coach Consultations will be as follows:
- If a team has not used CC 3 times in each half then CC won’t be carried forward in the second half.
- In-Play Coach Consultations may be availed by Teams only when their team is engaged in Raid on the opponent Team in such situation consultation would be allowed a time of 20 (twenty) seconds, or till when the raid is completed; whichever ends first.
- The Coach desiring to provide In-Play Consultation to his Team will request the assistant scorer deployed on his side of the playing area for the same.
- The assistant scorer will identify the immediately available opportunity that can be availed to satisfy the request for In-Play Consultation from the said Coach.
- The assistant coach / Coach will identify a raid by the opponent Team during which the Coach desirous to provide the In-Play Consultation would be moved to a designated ‘Ready-to-Go’ spot near the ‘End-Line’ of his team’s playing half.
- The Coach will be allowed to step to a designated ‘Coach Hot-Spot’ closer to his ‘EndLine’, as soon as the opponent’s raid is over (and his own Team’s raid starts). He must step back to the designated Ready-to-Go’ spot by the time the ongoing Raid by his own side gets over.
- The consulting Coach will have to remain entirely within the ‘Coach Hot-Spot’ during his consultation.
- Coaches are allowed to talk with players from the dugout while their raid is going on the opponent's court, but they are not allowed to talk with a raider who is going for a raid. Also coaches are not allowed to talk with on court players while their team is defending, If they do then warning cards will be issued.
- Card Rules
- Green Card - It is a warning card and if a green card is shown then the next card will be a Yellow Card.
- Yellow Card - Temporary Suspension for 2 Minutes along with one technical point awarded to the opposition team. If a yellow card is shown second time in a match to the same player, it will be deemed as a Red Card.
- Red Card - During a match will deem the player ineligible to participate in the same match as well as the next match.
- Any Yellow Card during the match towards the players and coach will result in the 2 minute suspension of the respective player/coach who got the yellow card, during the 2 minute If the out player is suspended for two minutes, then the suspension will begin after revival, Teams will not be allowed to revive the next out player in place of the suspended player revival.
- If there is a 2nd Red card in the Same tournament- the player/coach will be ineligible to further take part in the tournament. Player(s) who are/ are shown the red card will not be allowed to sit in the Dugout.
- Five Green Cards in a round of the tournament to a player then the 6th card is considered as a Red card.
- Suspension period, the player will be considered as active on the mat.
- Two Yellow Cards in a round to a player then the 3rd yellow card will be considered as a Red card.
- Match Clock
- The match clock will be paused in the last 30 seconds of the first half and the last 2 minutes of the 2nd half whenever there is a stoppage in play and at the end of each result oriented raid- successful and Unsuccessful raid
- Any substitutions done in the last 30 seconds of the first half and the last 2 minutes of the 2nd half, the clock will be stopped.
POINTS TABLE
Points Distribution
The points distribution for the matches in the tournament is as follows :Winning Margin | Winning Team Points | Losing Team Points |
---|
More than 7 points | 6 | 0 |
7 points or less | 5 | 1 |
Tie | 3 | 3 |
Points Table Rules
- First Tie Breaker: If there is a tie on the points table of points between multiple teams in the points table, the win percentage for each team will be considered to break the tie
- Second tiebreaker will be: The Score Difference calculated as Score Difference of all teams in the Points table will be considered for computing the score difference value
- Third Tiebreaker: Total Score in tournament
- Fourth Tiebreaker: Number of All Outs Inflicted
- Fifth Tiebreaker: Number of All outs conceded (Least)
- Sixth Tiebreaker: Toss/Dice
NOTE: In case of any protests on decision, you can file an official complaint to the jury by depositing INR 25000 and there will be a detailed investigation that will take place and the final decision will taken. If the protest is successful the team that filed the protest will get the deposit back.